"Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. This is because she loses to Sol and Chipp, two of the best characters in the game. Sol releases a pillar of flame that slowly crawls along the ground. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Sol steps forward and swings his sword. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Axl will likely attempt to reset to neutral over extending pressure sequences. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Furthermore, 6P special cancels on block which will let you start running your pressure. It loses to throws, so try to only use it if the opponent isn't at point blank range. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Sol's strongest meterless ender for Wall Break. Knocks opponent away and causes slight ground bounce on air hit. Baiken presents threatening abilities to counteract her own playstyle. The two I found were Chipp against Pot and Pot against Doctor Who. Weird that I'd have them exactly reversed. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Best Match. Standard Ramlethal offense works fine here. Refer to the. Worst Match. Important tool for landing Clean Hit Volcanic Viper in the corner. Indicates an entity that exists seperately from the character was spawned. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). 8th overall. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Vote for May's tiers . Strategy. You don't like characters with highly interactive pressure. Yeah this is 100% accurate. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. ), but it's probably time to finally make an exception here. Baiken is very nimble and annoying to deal with in the neutral. search. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. She's plus for days, but you can find an opening if you're patient. Standard strike throw stuff needs to be thought of here. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Don't take this seriously. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. 13th overall. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Sol Badguy's Guilty Gear Strive tier match ups. Can throw the opponent either forward or backwards. Roman Cancels can be used to combo after it connects for even more damage. Can be kara canceled into any special move to increase its range. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. A very well-timed jump attack on a character who is rising from a knockdown. Vote for Sol Badguy's tiers . It's not reliable to try going for these though. Millia bottom 3. Nago starts to out range even your normals once he starts getting into higher blood levels. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Games Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Combos into 5H as far as near max range or 2H at close range. Sol stabs downward with his sword. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Sol lunges forward half-screen with a flaming straight punch. . This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. This move and the 236K it canceled from are considered one multi-hit attack. When he whiffs something like, Business as usual, watch out for Nago doing. This can be combined with dash momentum to cover large distances extremely quickly. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Legend. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Sol rushes forward low to the ground and delivers an uppercut. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The proportion of damage dealt on normal block. Throws list the amount of Frame Advantage upon successfully throwing the opponent. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Situational whiff punish at best, funny "why not" move at worst. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Toggle menu. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. 21 sec 18-May-2022 While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Vote for tiers. Almost always abbreviated to TK. If you let Baiken grab you, she can start to run pressure like. 32. Published on 3 Mar 2023. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Guilty Gear -Strive-Anji. This can be caused by crouching, certain moves, and being short. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Vote for tiers. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Hits slightly behind Sol, allowing it to be used for cross-ups. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Empty hopping is safe and good for baiting out whiffs. Data in [] represents values when fully charged. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Win rate. Popularity. Sol does a crouching kick, which is his fastest low. He's too fast, period. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. When a character's hurtbox is entirely beneath an opponent's attack. That whole Ram thing is a fluke. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). This is the top 1000 but multiplied out by popularity. I don't understand what makes that matchup positive for Anji. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. I mean there's that but he also has some pretty polarising matchups too? Combos into 6S on crouching opponents and links into c.S on Counter Hit. As Ram, you might have to rely on faster normals to avoid his spin, but. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Damage changes with each set of 8 active frames. How much R.I.S.C. At long range, you can use Banjoneto to hit Chaos. 12k matches is a lot, and 100 matches PER MU is not bad. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Launches opponent on hit, hard knockdown upon landing. I love him so much. Axl. Shorter active window compared to the ground version. There are a ton of interesting results that can be seen from this. . GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. It's 31 frames meaning it's very much reactable. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Vote for Leo's tiers . Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Best Video Games of All Time - Page 70 - Metacritic . Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Key tool in frame traps, leading to some of Sol's highest damage. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. For example, if Sol has 15% popularity the top 150 players are counted. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Character Win rate Total usage; 25 %: 16: . 12k matches is a lot, and 100 matches PER MU is not bad. Sol has tricky special moves which help him get in, and a suite of normals which . During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Try to get Axl to whiff. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. 0% 100%. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Low hitting disjoint used to help control neutral. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. This is actually not true. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Hes quick enough to punish you easily and quick enough to close the gap. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Press J to jump to the feed. Overview | Frame data | Matchups | Strategy Return to Top. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! I spent one month straight learning I-No. Causes floating crumple on ground hit, delaying a follow-up will force stand. Recovery frames which happen under abnormal conditions, such as after landing. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Combos into 2D for a hard knockdown. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. The time before an attack is active including the first active frame. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Launches opponent and switches sides on hit, hard knockdown upon landing. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Privileged 3 frame normal that does it all. Best Match. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Test 6P is juiced so if Ram gets 6P happy just slap them. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. : 14 different dream interpretations related to the / and /bet you see in your dream. His immense damage output massively rewards hard reads. You should only ever really use air dash in the MU on reaction when you see a whiff. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. If you don't punish it however, she's +2 which means she can keep running her pressure. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Please take my money Tattie!!!!! Faust . Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Significantly slower than an uncharged 5D, making it easier to react to. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. A flying knee which can be followed-up with a spin kick. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Occurs after Startup. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-.