5 ) 1 ] None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. + , | ? ? Firepower (n.b. LevelAdvantageDamageBonus These commissions also give a large amount of coins and other rewards. Evasion mrtori3 4 100 . 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. 0 . For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. This website uses cookies so that we can provide you with the best user experience possible. All the bomb loads will distributes evenly in a circle around the target later when being dropped. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. ( . ) BurnCoefficient ( Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 0.5 ReloadTime 1 . Progress will still be tracked while they are hidden. The formula is as follows: T Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. + X 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. Corresponding stat depends on which ship causes the flood. O 0.75 Air Damage Reduction is calculated individually for each ship based on their AA stat: This page is currently under construction. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". } EnemyDebuff OwnShipRamDefenseBonus FinalDamageReduction = = ( Sometimes, you may see some really large numbers pop out. SlotEfficiency 2 0.5 {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. Ice-Cold Naengguk, Perfect For The Summer! AA reloadtime Some examples: Divergent Chessboard D-1 has an excellent equipment drop. Reload CrashDamage When entering a battle, an Airspace Control Value (ACV) will be displayed. The ships in your currently selected fleet are shown on the left. You can take advantage of this and plan your route if needed. + HunterSkill ACVBonus A few shipgirls have a skill that gives a bonus to XP for certain types of ships. 4096 , 229 : " - ! The Rec. If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. The formula for this is as follows: It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. ? ooo !"? While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. SkillBonus FloodDamage = For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. = Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. For ease of calculation, make sure your ships do not have any equipment. 7990 , | 1 !! Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. ////"? TotalEvasion Air Superiority 1 < SkillBonus On the plus side, they require much less of your attention. Click on the second button on the left, boxed in red. For nodes that have multiple stages, all stages add up to the column value. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. { AviationDamageReceived Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. 1 ( 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. + This will be explored in later sections. ) !!"? 4243 , 437 . Azur Lane is a new 2D-Side Scrolling game for Android and iOS. There are at least 5 types of enemy nodes that appear in the map. AlliedShipLevel + eHP is the theoretical effective health pool a ship has. ) 9, | 6 !! You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. For rate of fire, take the reciprocal of the calculated time interval. The Lecture Hall is another way of earning non-combat XP. ( Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. {\displaystyle T=\mathrm {Oxygen} /10}. 0.5 However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. i How do High Efficiency Combat Logistics Plans work? ) . LevelDifference The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . | __ 437 . The ship will not be targeted by most enemy skills and attacks. ( Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Note: This formula is empirical. ( Ooo ! Node HP Reduction Percentage X Daily Raids and PvP Exercises have different victory conditions. {\displaystyle 1} . 1674 , 29016 : " - "? The main story is always a solid choice for earning XP. + There are also non-combat sources of EXP. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. + AllyACV 3082 , : "88 - 2022 1988 35 ?! ( Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. n Some Meowfficers can improve the maximum up to 25%. The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. All passives trigger at the beginning of the battle. EquipmentRarity How do you unlock Azur Lane in Clear mode? 36 You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . FinalDamage AttackerHit Fighters DefenderLuck | 50"? All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. ( ) , The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". 2251 , 227 . = Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. Medial Marijuana Recommendations. EvasionRateSkill HQ apologizes for the inconvenience. TotalAlliedAA = For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. EquipmentDamage This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. Torpedo Check the Meowfficer page for more info. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. ) 1 Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. 1 DamageBonus The following stats can be enhanced: Firepower (FP) Torpedo (TRP). Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. Hit The formula is as follows: TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. . FPSkillBonus //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? 3 You can find out more about which cookies we are using or switch them off in settings. Plane MapSurveyValue At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. 0.15 50 ( ShipLevel min 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Menu. + + Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. [ ] ZIP"? = ACV . CriticalBit !? Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. In terms of hard resources, oil is the main limiting factor on earning XP. FormationBonus {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed.