- All trademarks are property of their respective owners in the US and other countries. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. - Press question mark to learn the rest of the keyboard shortcuts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Flensburg, Hamburg That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. Bowling. Hamburg, Rotterdam This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Hamburg, Kolding What should I put on my new main bus and how many belts of each item? Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Place another belt along the output side of the assemblers. Now red belt can span 6 tiles, which is pretty good for parts of the bus. - - This page was last edited on 31 August 2020, at 10:02. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Valve Corporation. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. This means I still have throughput on my iron/copper busses for other things. Hamburg, Copenhagen I also have a return bus that carries science packs back to the lab area. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Thanks for this! Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Click here to open location in google maps. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. - - Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. How many main bus lines do you generally use? Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. - The balancers/taps get very large above 4 since your next logical jump is 8. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. it really stacks up over the 5/6 process steps to make a rocket. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Other times, this is not an option. Split off iron in two places (for throughput), and a half-belt of green circuits. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Berlin, Hamburg Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. What items one puts on a bus is a personal preference. The width of the bus can become a problem if it is very wide. - In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Make sure to re-balance belts after you split from them. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. To have all the information in the palm of your hand download our mobile app for free! Hamburg, Pristina This is fixed by adding more furnace/mine set ups to keep production high. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. For the belt furthest from the assembler, split off green circuits. - First of all, you'll need to think of the best area in where to put it. Split-off designs aren't strictly necessary but help immensely. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Hamburg, Giessen by Rjskeet Thu Jan 10, 2019 1:05 am, Post READ MORE: Rust: How to fix screen tearing. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Re: How many main bus lines do you generally use? The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. You're going to need more than a single belt of iron and copper. And the character saw they that they were good and that they would help him on his quest to get to end-game. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. You could be the first review for Hamburg Legion Lanes. by Amarula Thu Jan 10, 2019 3:44 pm, Post For green circuitsi never go more than two for my starter base. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. For the belt close to the assembler, split off half a lane of iron plates. you can also reduce needs late game with productivity modules. Balancers that are input balanced take evenly from all input belts/belt lanes. Use a blueprint book instead of designing your own. Green Science will share the other side. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. One of the most popular alternatives is the modular outposts. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. 6 years later and you still respond to almost each and every person. Munich, Hamburg - Use the belt throughput numbers to determine how many lanes it should have. by Saemj Thu Jan 10, 2019 11:07 am, Post Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. This allows for expanability of systems, and easy pulling from the Bus. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? The Steam Community of Rust shared some insights on how to design and build your main bus. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. This item will only be visible to you, admins, and anyone marked as a creator. by Rjskeet Thu Jan 10, 2019 1:55 am, Post For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Espaol - Latinoamrica (Spanish - Latin America). Mad respect. Upgrade belts when more throughput is needed. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Two science packs made efficiently and traveling together on the same belt! by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. I think this would be adequate: Oh, I already have blue belts. This item will only be visible in searches to you, your friends, and admins. Create an account to follow your favorite communities and start taking part in conversations. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. If you don't have red circuits yet, don't worry -- you're just planning for the future! However, each triangular base section is an entire huge main bus! If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. There's a lot to consider when building a main bus. I dont make any two buses identical unless Im following a blueprint for some starter base. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Place inserters as per screenshot -- only inserters need long-arms. Place these one tile away from the Red Science output belt. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Done! It is only visible to you. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Hamburg, Lviv I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. One of the most notable designs include the use of conveyor belts. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. The bottleneck in this balancer is that the two middle belts only get input from one splitter. Universal balancers solve this issue by having the back-looping built in. Steel is usually the one I'm short on. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Definitely 4 green circuits. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! When you purchase One downside to this can be that all resources are used up before every machine gets fed. I tried using next-level products (i.e. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). You need to sign in or create an account to do that. When you get robots, you can easily extend the bus with blueprints. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These items are often just put into chests for personal use rather than on a bus. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Universal balancers can be throughput limited. All rights reserved. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Watching the trains move through the junction is so satisfying and mesmerizing! Sharing makes us all stronger and more inspired to come up with new ideas! This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Hamburg, Siauliai Press J to jump to the feed. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post I do put steel and batteries on the bus. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. And instead of rebalancing you can use priority splitters. Therefore, I usually go down to two. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2).